Latest Raze Changes
Latest 50 commits, skipping 50
Unofficial development builds at DRD Team
24-Apr-2024 (Wednesday) at 12:46:30 EDT by Boondorl
Fixes for client network IDs
Fixed an off-by-one error on client IDs (these need to start at 1 as 0 is an invalid network ID). Morphing will now swap the client body's ID so it remains in the first 1 - MAXPLAYERS slots.
25-Apr-2024 (Thursday) at 12:55:26 EDT by Boondorl
Fixed incorrect automap arrow position in multiplayer
This caused the player arrows to update at only 35Hz and for the console player's arrow it would lag behind when following.
25-Apr-2024 (Thursday) at 12:14:39 EDT by Christoph Oelckers
fixed: AActor's members must all be native.
The morph code added 4 scripted ones, but AActor's size must be known at compile time.
25-Apr-2024 (Thursday) at 07:52:44 EDT by Boondorl
Interpolation fix for network prediction
This is a minor fix for interpolation when playing online as predicted movement was not properly having its prev data reset like a real tick would be. This resulted in jittery player sprites in third person.
25-Apr-2024 (Thursday) at 02:27:20 EDT by Rachael Alexanderson
- make gcc14 happy
25-Apr-2024 (Thursday) at 02:27:20 EDT by Rachael Alexanderson
- make gcc14 happy
24-Apr-2024 (Wednesday) at 07:17:09 EDT by Rachael Alexanderson
- shorten sdl_waitevent error message
24-Apr-2024 (Wednesday) at 06:52:01 EDT by Rachael Alexanderson
- demote SDL_Wait errors to console printouts
23-Apr-2024 (Tuesday) at 20:30:44 EDT by Rachael Alexanderson
- fixed: rollsprites now 'unstretch' properly in regular y-billboarding
22-Apr-2024 (Monday) at 16:53:12 EDT by Rachael Alexanderson
-norun
now implies-stdout
on Windows as it's useless without it
22-Apr-2024 (Monday) at 10:09:32 EDT by nashmuhandes
ZDRay specs fix
22-Apr-2024 (Monday) at 01:14:04 EDT by Christoph Oelckers
fix lifetime of skyinfo variable in HWWall::SkyPlane.
21-Apr-2024 (Sunday) at 12:30:19 EDT by Christoph Oelckers
moved the NetworkEntityManager into the backend code.
21-Apr-2024 (Sunday) at 09:37:01 EDT by Rachael Alexanderson
- minor language update
17-Apr-2024 (Wednesday) at 20:54:16 EDT by Boondorl
Fixed local copies of items not respecting their Amount value
17-Apr-2024 (Wednesday) at 20:54:16 EDT by Boondorl
Fixed local copies of items not respecting their Amount value
21-Apr-2024 (Sunday) at 09:37:01 EDT by Rachael Alexanderson
- minor language update
21-Apr-2024 (Sunday) at 09:11:46 EDT by Rachael Alexanderson
- hide the additional parameters for now, this needs to be added in later
21-Apr-2024 (Sunday) at 08:30:26 EDT by Christoph Oelckers
optimized last commit to not retrieve the function repeatedly if it has already failed.
21-Apr-2024 (Sunday) at 07:09:00 EDT by Rachael Alexanderson
- dynamically import GetDpiForWindow from USER32.dll, else return a default value
21-Apr-2024 (Sunday) at 06:12:21 EDT by Christoph Oelckers
ZWidgets: disabled SetClientFrame.
On Win32 this function is unused, but it contains two API calls that only exist in Windows 10 or later.
29-Mar-2024 (Friday) at 11:02:46 EDT by Boondorl
Added PSpriteTick virtual
19-Apr-2024 (Friday) at 09:10:31 EDT by Boondorl
Exported FTeam getters
18-Apr-2024 (Thursday) at 14:54:43 EDT by Boondorl
Added pistol start gameplay option
Automatically resets the player's inventory and health when changing maps.
21-Apr-2024 (Sunday) at 09:11:46 EDT by Rachael Alexanderson
- hide the additional parameters for now, this needs to be added in later
21-Apr-2024 (Sunday) at 08:30:26 EDT by Christoph Oelckers
optimized last commit to not retrieve the function repeatedly if it has already failed.
21-Apr-2024 (Sunday) at 07:09:00 EDT by Rachael Alexanderson
- dynamically import GetDpiForWindow from USER32.dll, else return a default value
21-Apr-2024 (Sunday) at 06:12:21 EDT by Christoph Oelckers
ZWidgets: disabled SetClientFrame.
On Win32 this function is unused, but it contains two API calls that only exist in Windows 10 or later.
29-Mar-2024 (Friday) at 11:02:46 EDT by Boondorl
Added PSpriteTick virtual
19-Apr-2024 (Friday) at 09:10:31 EDT by Boondorl
Exported FTeam getters
21-Apr-2024 (Sunday) at 04:30:40 EDT by Christoph Oelckers
Instead of going through a global callback function set the string table's default gender at the start of each frame
This will perform the CVAR lookup only once per frame, not once per string.
21-Apr-2024 (Sunday) at 04:07:14 EDT by Christoph Oelckers
StringTable cleanup and improvements
cleaned up function interface to avoid referencing the file system in the worker functions. replaced StringTable's operators with functions.. The main reason is that these are far easier to look up when browsing the source. This also fixes a premature translation in SBARINFO that was done in the parsing stage, not the printing stage.
18-Apr-2024 (Thursday) at 14:54:43 EDT by Boondorl
Added pistol start gameplay option
Automatically resets the player's inventory and health when changing maps.
21-Apr-2024 (Sunday) at 03:04:56 EDT by Rachael Alexanderson
- version 4.12.0
21-Apr-2024 (Sunday) at 02:59:39 EDT by Rachael Alexanderson
- version g4.13pre
20-Apr-2024 (Saturday) at 10:43:34 EDT by Boondorl
Tweaked net ID file management
Should now be easier to stub network entity functions for Raze.
19-Feb-2024 (Monday) at 13:35:01 EST by Boondorl
New API for assigning unique network ids to objects
20-Apr-2024 (Saturday) at 17:52:51 EDT by Rachael Alexanderson
- stretch billboarding sprites properly according to the level's aspect ratio
20-Apr-2024 (Saturday) at 04:38:58 EDT by Christoph Oelckers
convert leftover file to UTF-8
20-Apr-2024 (Saturday) at 01:40:54 EDT by Kevin Caccamo
Fix some minor KEYCONV and VOC memory issues
08-Mar-2024 (Friday) at 13:54:02 EST by Boondorl
Fix for Morph virtual
Allows class
17-Apr-2024 (Wednesday) at 19:53:13 EDT by Boondorl
Fixed PowerMorph setting wrong Owner
Also sets default flash effects.
17-Apr-2024 (Wednesday) at 19:55:08 EDT by Boondorl
Reapply "Improvements to death and cheat handling"
This reverts commit c7bba2a1268947aef2e870782330c935db02a98d.
19-Apr-2024 (Friday) at 12:27:08 EDT by Ricardo Luís Vaz Silva
Fix let ignoring const-ness
18-Apr-2024 (Thursday) at 04:51:38 EDT by Rachael Alexanderson
- add cvar
cl_restartondeath
- bypasses autoloading savegame when pressing +use after dying - added https://github.com/ZDoom/gzdoom/issues/1563
18-Apr-2024 (Thursday) at 04:27:41 EDT by Rachael Alexanderson
- fix #2248 as suggested in the ticket - fix missing include in FreeBSD
18-Apr-2024 (Thursday) at 03:51:32 EDT by Rachael Alexanderson
- add missing keys in udmf spec
18-Apr-2024 (Thursday) at 03:38:39 EDT by jplebreton
- add level compatibility fixes for Eternal Doom III
18-Apr-2024 (Thursday) at 03:18:56 EDT by Rachael Alexanderson
- handle dsda namespace like zdoom in udmf
18-Apr-2024 (Thursday) at 03:16:38 EDT by Rachael Alexanderson
- allow A_SetCrosshair(-1) to hide the crosshair for effects such as custom scopes